Coignée, Pluviôse, 228; Power modes, mind control, ancient games

Oh boy, there’s a lot of self-centred guff in this one. If you're not interested (and who could blame you) I would skip through the 'Power Modes' section but there’s no point pretending we don’t have implicit algorithms that we use to make decisions and structure our behaviour. Maybe not everyone does, maybe some folks are just totally confident and comfortable in themselves and their choices that they don’t try and rationalise them.



Mrs Revell and I bought our first flat over the summer and we've been settling in gradually. While the rest of the place is very designerly and tastefully finished my 'office' (the name of this room is still contentious) is the dumping ground for stuff that has nowhere else to go and old furniture. I'm hoping to get some time over the summer to sort it out but for now this is where I write to you from.

Reading

I finished up *New* Program for Graphic Design by David Reinfurt over the tail end of last week while travelling and it was good. There's not much more to say really, if you're into design, design education and design history, read it. I learned lots and found it pretty easy to engage with. So at the weekend I moved onto clearing out some open tabs. The new edition of Continent is right up the Haunted Machines alley and featured great work from Stephen Connor, Nicolas Nova, Suzanne Triester and Peter Moosgard. I also read an article by one of the editors who I hadn't come across before – Anthony Enns on Apocryphal Psychotechnologies. This was an exhaustive history of mind-reading and control devices and the narratives and pseudoscience around them propelled principally by the belief that the mind is a machine and we could read and control it with the right gizmo. 

This provided a very neat segue into Simon Niquille's lates piece for e-flux – Too Much Information. Niquille has a real talent for connecting technical, historical and political ideas around technologies and does a great job here of really hammering the technical trait of believing that 'good enough' simulation means that you can read and control perfectly. Similar to Enns' critique of mind-reading evinced by the brain as an electro-magnetic machine, Niquille describes how the logic of FACS (Facial Action Coding System) – a system used to simulate human emotions on CGI models with a series of 'universal' facial movements – evinced technologists that human emotions could similarly be discretely read from a limited available set:
These applications follow the belief that the face holds the key to truth and reveals thoughts left unspoken. [psychologist Paul] Ekman refers to micro expressions as an “involuntary emotional leakage [that] exposes a person’s true emotions.” In the case of airport screenings, automated facial expression recognition takes on a predictive function by claiming to pick up signals of future intentions. Such expectation echoes the practice of physiognomy, a pseudoscience that originated in antiquity and resurged in Europe during the late Middle Ages to assess a persons character from their outer appearance. 
I would have liked to have seen more critique of the designerly qualities of the machines that Enns' examines, similar to the work that Andrew Friend and Sitraka's 2013 Prophecy Program but I suppose that's not his remit.

Power Modes

Sometimes I think about who we are in different places. If you ask Mrs Revell she’d (probably) say that I mostly like sitting on my own in silence. That’s the kind of ‘resting state’ and then I activate other states for other situations. When I’m in situations where I don’t know anyone or know very few people I seem to have two wildly different states: Either sit-at-the-back, hide in the shadows and crack on with work on the laptop (let’s call this low power mode) or everyone here is interesting, talk to them all, learn about them, soak it up (high power mode). And then I end up thinking – well which one am I really, given no external conditions? I’m not faking being interested in talking to other people or learning about them, their lives and concerns, and we all enjoy the feeling that comes with people giving you their time and attention. Then I’m resentful of the times I don’t make the most of the opportunities to meet new people and learn new things, and sit at the back and hide but also feel safe. 

When I was up in Edinburgh last week I was definitely in high power mode and it was great. I suppose I wonder if there are specific starting conditions or triggers that I can proactively make sure are in place to make sure I get into that mode and make the most of these opportunities. At LCC I’m almost always entirely in that mode but then I already know most people who work in that building and they’re all super interesting so it’s quite comfortable. Anyway, it was fortuitous to listen to David Mitchell on the Adam Buxton podcast while tidying the flat (it’s an old one, I’m playing catch up between bouts of Islamic philosophy) talking about how he deals with small talk as a relatively new parent:
It’s not like I mean to be unfriendly, but I don’t mean to be friendly enough and that is being unfriendly and maybe it’s better that everyone expect me to be unfriendly and then they won’t try and talk to me. Then I can be friendly with my actual friends who know what I’m like and I’m less shy with them and so I will talk to them but I haven’t really got the energy or concentration or courage to be a normal chatty guy. Just generally.
He was referring specifically to small talk at the ‘school gates’ which I suppose I’m unfamiliar with but I am familiar with forced social proximity from other things (cursed ‘networking’ sessions at conferences being a chief culprit or large group meals with people I don’t know) and in those situations the triggers are definitely fired off to go into low power mode. I think when I can’t control, direct or structure the social circumstances I go low power mode: I have to be in that space for a certain amount of time and with a pre-ordained set of people and there’s no control over that. I think I go high power mode when I get to set the rules, chiefly; I can always walk away. There’s much less risk involved if you’re setting at least some of the terms of the social interactions. Mitchell wraps up this line of thought with the specifics of his career:
What I like about being a comedian and performing in general is that there are occasions where you have to be energised and think and in certain situations be chatty – I’m trying to be chatty now. But you sort of know, while doing it, that that’s part of a certain discrete project and the when that project ends you can go back to being unfriendly and morose and quiet. You know, it’s nice to put on an ironed shirt and have a wash but it’s also nice not to have to be just generally ‘clean’
I remember saying to Wes once (when he was spending every day in silence on his own working on his PhD) that I often don’t want to socialise because I spend all day in meetings and talking or teaching and lecturing and being enthusiastic, and energised and trying to bring people along with me with their own ideas and energy and it’s exhausting. So, when I’m not doing that I just like to sit in quiet on my own. I guess it’s a similar thing.

Things I learned this week

  • I learned about the Royal Game of Ur which, when you think about the longevity of games (or even specific artefacts) is kind of remarkable. Invented in the early third millenia in Mesopotamia, spread across most of the Indo-European world and beyond up until late antiquity (500 AD-ish in Europe). I like the way the rules were learned; an astronomer from Babylon wrote a tablet to his Greek friends with a more complex variation on the game from which modern scholars were able to reverse engineer the standard rules. 
  • I really liked this article which is from a few years back but seems a bit ever green. Basically, people can say mean things, not because they're mean but that's just how we build social bonds. I deleted my 'small' (read: private) Twitter account a few years ago because I didn't like how mean it was. I don't like being mean to people who aren't in the room (not to say I can't be mean to people to their face) I didn't really learn anything there but it's a nice articulation of the vicious joy of being mean on the Internet.
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Blackout In Render Street

I've recently been thinking about the structural and computational limits of rendering. I've written a lot previously about how this media is rapidly become a key popular orientating mechanism for the future, but unlike print, it obviously has dependencies. Then I was going to write a blog about it, then I wrote a story. ...
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The flickering lights on the nearby crane, diffused by the thick city air, caught her attention. It was coming up to 9pm and the evening brownout would be up soon with power cut to non-vital services. During winter there were four a day, each for an hour and she was constantly amazed at how quickly the city had adjusted and normalised this dramatic infraction over the last two years. Gazing out of the window over her laptop into the never-dark of the city she glared pointedly at the ever-shifting urban landscape. The rapidity of construction was staggering but it was hard to remember it being any different, adjusted and normalised as everything in the city was.

She examined the site in front of her block; a massive pit of gravel and half-finished foundation that extended to the next street over. Trucks and machinery littered the site and huge halogens illuminated the ground casting harsh and perfectly black shadows under the machines and concrete and wire. All ringed by the defensive palisade of the standard 8 foot construction hoardings. ’What used to be there?’ she wondered. Last week there was one crane, now three, next week… six? Who knew?

She walked past the site and others like it everyday. The buildings grew and changed, were demolished again and rebuilt all over again. The city was pockmarked with pits and piles of rubble and foundations forever. Her streetscape was mostly digital hoardings; glaring and glowing LED screens proclaiming property lifestyle choices. Smiling families catching frisbees in opulent green spaces that never seemed to materialise in the ceaseless churn of construction and deconstruction.

She flicked open a new tab in her browser and went to Street View. Entering the time machine, she scrobbled back through bookmarks from the last few months when the Google cars had been through; hoarding, hoardings, mesh fence, hoardings, hoardings, hoardings.. all the same but different. Eventually she found something. Five years back, the time before the hoardings had arrived. A nondescript, squat concrete block of two or three storeys receded from the road with a ramp leading up to the heavy wooden security door. No indication of what it was. A community centre or hall, maybe some shops or classrooms. It didn’t actually matter. She felt no personal nostalgia for the boring building. It’s just.

It’s just that it’s been five years since anything on this street had been real. Not a promise or a speculation, a future, a rendering or an investment opportunity. A future ever receding behind the CGI towers and greenscape. Five years since that squat concrete bulk of sink-estate architecture had been replaced by ‘City Living With A Wholesome Lifestyle’ or ‘Urban Choices’ or ‘Metropolitan Family Quality’ or ‘Quality. Efficiency. Living’ or ‘Completely Global. Completely Local’ or ‘Live Your Dream’ or ‘Living: Redefined’ or ‘The New Face of Iconic’ or ‘Celebrating Heritage, Creating Opportunity’ or, or, or…

She studied the concrete block on her screen. It sat, blissfully unaware of its fate, obscured by a mix of vegetation and the stretched distortion of the Google car’s camera. The trees were gone for sure. The block eradicated, how was it the same place? Google’s rendering made it so she supposed. Using her mouse, she tried to rotate around and zoom, find out more about the hideous little thing but to no satisfaction. She was stymied by Google’s limited data capture of the time and a generation of architecture that refused to broadcast any intentions.

She looked back out of the window. The hoardings on the site oppostie were still going, looping their kitsch little animations, the gleeful renders and future promises unaware of the brutal power cut on its way. Her laptop battery was charged in advance as always, the blackouts were scheduled and she was well-attuned to making time for them and normally she’d continue through the hour. But. She hesitated.

After a few moments she closed her laptop, put on a coat and left the flat. She descended the stairs and crossed the street.

She concentrated on the hoarding on the other side of the road from her apartment building door. From this perspective she could see none of the concrete foundations, rubble or machinery behind it’s dimming digital glare. In front of gleaming towers, on a glorious sunny day a young woman in sunglasses, gliding down a non-existent gravel path smiled back at her, her hand reached out, she laughed, beckoned and turned around. The CGI view panned up to the sky, the promised apartment towers gleamed in the rendered skybox, constructed from some foreign atmosphere. The view faded to white. ‘Live in Tomorrow’s City.’

She stepped over the road in the chill and quiet and walked over to the hoarding. The animation restarted. The woman walked towards her, smiled, laughed, beckoned, turned, the view panned. ‘Live in Tomorrow’s City.’ Fade to white. The animation restarted.

She moved closer, following the woman’s face as she smiled, laughed, beckoned. ‘Live in Tomrrow’s City.’ Fade to white.

Closer still. She reached out with both hands and touched the dirty surface of the hoarding layered with grime and soot from the street and the site. Smiling, laughing, beckoning. ‘Live in Tomrrow’s City.’ Fade to white.

Closer. Smiling, laughing, beckoning, ‘Live in Tomorrow’s City.’ White.

Closer. The image became blurred, the laughing, the beckoning, the tag line became enmeshed and blurred with the bright LEDs.

She felt the cool plastic of the hoarding touch the tip of her nose. In front of her eyes, a handful of impossibly bright LEDs struggled to maintain focus, blinding her and filling her vision. Somewhere else there was laughing, beckoning, ‘Live in Tomorrow’s City.’ White.

And then just gone. Just black. Her eyes adjusted. Her ears suddenly attuned to the absence of the gentle buzz of electricity. In front of her eyes, the LEDs resolved to dark grey bulbs and she could see the smudged brown of the dirt. No one laughed or beckoned. The future had turned black.

She stepped back, all along the street, the hoardings had cut leaving nothing but grimy screens. She was alone and the street was empty but it was more and less than that. It was empty of itself. As if she was looking at the shell of the street. It came form nowhere and belonged to anywhere. Cracked pavement, unmarked road, black walls. With only the blank LED screens becoming obelisks in her eye line she felt trapped. She looked at her hands, her fingers rubbed with the grime of the LED hoarding. Her hands were grey. She tried to remember the concrete block that stood here five years ago but could only summon Google’s rendering, an overcast day, trees, blurred edges where the software stitched the mediocre panorama into reality. She turned around in the grey, everything suddenly real between renders of past and future.

Then the most brilliant illumination. She saw her hands cast in shadows and white then blues and greens. Colours so bright and real, impossible reality.

Smiling, laughing, beckoning. ‘Live in The City of Tomorrow.’