Cormier, Brumaire, 228

I’ll confess to sinking more time into the Playstation than I should at the moment, something about these early dark evenings. I’ve decided to lay off Death Stranding until I’ve done a big chunk of other work I can reward myself with. Did you see that Valve announced a new Half-Life? But the thing is only going to be VR and probably on Steam's own platform? Millions of people hesitantly let out a sigh of relief they've been holding for 15 years this morning. Still it's a good technique to push us all into VR gaming.

decline.online is still working. Remarkably. I went to visit it to see how messed up it might be but most of it, apart from the Air Quality indexes, were all there. I’m going to spend some time at Christmas improving it, adding new data sources and figuring out a better scrolling mechanism.

WTF Targeting

I came across this fascinating targeted post on Instagram from a housing developer. I suppose the targeting is pretty easy to figure out: As a recent homeowner I’m still targeted by things related to a search history of someone who has recently bought a flat. The image falls easily into the remit of rendered development images we’re used to and isn’t anything particularly remarkable in that regard. It has that aesthetic that we might call ‘instructions to photons.’ From a distance it appears real enough but the execution is all wrong: As usual, the selection of render ghosts have light coming from different directions, the lack of contact shadows and ambient occlusion means they appear to float just in front of the image, they have no reflections in the glass. The textures on the black metal and paving slabs repeat too regularly and are too clean to be believable. It’s as if you’ve taught someone how light works really well but they’ve never visually experienced it.

I’m used to seeing these images and have talked about them quite extensively. To be honest, I find them remarkable in their unremarkableness. An aesthetic of rushed imperfection against the noisy ur-reality of CGI cinema has been normalised. However, I then read the text:

Join us in Chinatown for the launch of our brand new development on the 26th November. Chinese experts will be on hand 6pm-9pm. Discover more about life in an unrivalled, Zone 1 location. RSVP to confirm your place.

Well goddamnit if that isn’t the most remarkable little bit of marketing guff I’ve ever read. Let’s unpack the obvious errors and park some of the further questions they open up:

  1. Tottenham Court Road station is not in Chinatown. It’s arguable that it’s at the North-East corner, but even according to Chinatown’s own map, it’s nowhere near.
  2. The follow up question is then, why is Chinatown the point of appeal and not Soho which is geographically more proximate?
  3. So in that case what are ‘Chinese experts’? Are they Chinese folks who are experts in London or London folks (Chinese or otherwise) who are experts in Chinatown? And why would you need that?

Anyway, I'm in the midst of trying to do some digging to find answers. I spoke to Wes about it and suggested the text was fil-in-the-blanks algorithmically generated. He reckons it's just a bad intern and Instagram thinks I'm a Chinese oligarch. Either way, I figured the reason it struck me is it's basically spam mail. There's no attempt at sophistication or individuality. It's just a meaningless sentence that for one very specific group of people (that I'm clearly not in) will make sense. The transaction cost for the developer is so low that for every 10,000 people that see this, they just need 1 to click so they can afford to be completely nonsensical to 9,999 people.

Attitude, Formafantasma, Art and Deisgn.

I started reading Alice Rawsthorn’s Design as an Attitude at the weekend. I never read her columns but like anyone in design am deeply aware of her significant and positive impact in the field. The book seems to offer a pretty coherent overview for folks from design and perhaps even non-design fields of the shift from functional or decorative practice of the industrial eras to ‘attitudinal’ practice, drawing on Maholy-Nagy’s notion of design as contributing to social good and ‘being generally resourceful and inventive.’ It’s not pitched super high and it is littered with great historical and contemporary references so it’s definitely going on my student reading list.

However, something in it is making me uncomfortable; I often run into a problem with these texts, conversations and exhibitions where the sense of the subject doesn’t align to my own. Perhaps it’s where I sit at an intersection of media theory and media art and design ‘thinking’ and that needs some reconciling with design literature but to me Rawsthorn’s book (so far) draws heavily on the materialistic version of design that litters Salone, Clerkenwell Design Week, Dezeen newsletters and Instagram. She spends the opening chapters of this book exploring design's journey form the crafts to industrial production, through decoration and now into critical practice but with little reference to how the methods and intellectual frameworks have changed: From ceramics to machines to recycled furniture but with (so far) no reference of piecework, Fordism, cybernetics, ecological theory and even design thinking as the theories with which these practices were/are in dialogue.

To explore an example of this division, which reductively could be seen as a focus on practice at the cost of theory; almost every chapter (sometimes every page) in Rawsthorn’s book (so far) makes reference to Formafantasma. I have no particular issue with this apparently renowned studio I’d never heard of until about six months ago. I really like their work, I think it’s clever, challenging and insightful. However, in the long established discourses of critical technology and media studies I’ve been engaged with throughout my career they just don’t figure - not in exhibition, conversation or text despite their clever exploration of critical technological issues like e-waste. This isn’t in anyway to undermine the importance of their work but simply to say that there is a very apparent dissonance in orientating points which – looking at Formafantasma’s follower count – would imply it’s more my ignorance than anything else but nonetheless speaks of a design world that is not acknowledged in this book.

In the design world of Formafantasma's value often seems to be captured in the production rather than the process. What I mean here is that the object itself is the thing to be celebrated as a sort of idol of intellectual enquiry. Time and effort is invested in perfecting the aesthetics of a product to slide it into the high-end world of luxury design. This is a clever subversion but at the same time undermines the criticality of the work: The response is; ‘oh you made something beautiful and it says something’ rather than ‘oh you created knowledge which we can now use to improve the human condition.’ This fetishisation of design outcomes occludes the intellectual frameworks, varied, complex and contested though they are that design has birthed through an understand of materials and how these frameworks are applied elsewhere. It makes these designs remarkable and headline-worthy but the knowledge they produce unreachable.

Formafantasma's Ore Streams. Found with the caption 'formafantasma uses electronic waste to create office furniture concepts' on Designboom (2017)
Formafantasma’s work remains highly exclusive in its audience of European design students and bloggers. Take, for example, Ore Streams. It’s clear from first glance that the primary consideration is aesthetic. Clean, beautiful, viral aesthetics in concept furniture are a great way to bring people in to the ideas of the project, but the subject and issue is still beyond reach. It tells me nothing about what I can do about e-waste, no data about my devices or products or organisations I can go to. There are a series of interviews on the project's website with almost entirely white male academics and industry leaders prevaricating on the issues but no clear designerly guidance on how to improve the social condition that Rawsthorn stipulates in her introduction as the responsibility of design.

Going back to this idea of production versus process, Rawsthorn mentions Fixperts (now FixEd), another design-led organisation dealing with e-waste. However, rather than focussing on a high-end engagement with the boutique design world, Fixperts develop iterative policy, education and technical methods and interventions that engage ‘publics’ in a real way with e-waste. Again, Rawsthorn mentions these folks so it’s no criticism of the scope of her work, but Fixperts (so far) get none of the careful analysis of Formafantasma; their work is brushed over as simplistic and functional.

Again and again, I don’t want to criticise Rawsthorn’s excellent work here but there’s a mismatch in what design is in my perception. So far, the book has made little reference to the significant impact of service and policy design methods in impacting e-waste at governmental and corporate levels or the work of critical and investigative practitioners in unveiling and communicating systems which produce e-waste. I would argue that these processes are firstly much more ‘designerly’ in their approach of design as investigative and probing tools and secondly much more impactful than the work of Formafantasma.

Rawsthorn ends this chapter by glossing over the art/design argument. That's fine; I’m not particularly interested in this argument either. When it comes up I tend to dismiss it as I find the distinction relatively meaningless so I agree with her rhetorical question that ‘does it matter whether a piece of work that explores a theme equally adroitly is described as art or design?’ However, there’s an insistence at this point in the text that Formafantasma’s projects epitomise a design ‘attitude’ because they are functional and something is understood about design in their production. But this function and understanding is incredibly exclusive. Formafantasma themselves have begun to understand something of the design process in the production of their work but they’ve done a terrible job of communicating that understanding. A beautiful concept chair made from e-waste tells us nothing about the financial systems that perpetuate e-waste’s production nor does it provide a pragmatic, scalable solution, nor does it expose the means of its production. And their chair is functional only theoretically; I doubt they’d allow you to perch on it for a break while stomping around Salone for hours on end. Its function is a statement piece in the context of an incredibly wasteful luxury design industry. Ore Streams is an idol to Formafantasma’s own exclusive understanding of the work that bears little of the generosity and clarity of what I understand design to be. In this I would make the argument that it sits more firmly in the art camp - exclusive both physically and intellectually; requiring an aesthetic sophistication (read: level of understanding) in its audience to insinuate meaning and a physical proximity to examine.

I guess this leaves me looking at my own hands a bit. The work I’ve done in the last few years; Charismatic Megapigment for example, which I’m trying to figure out how to write about, is also exclusive. It can stand in for any of the art projects I’ve done recently; exclusive, elusive, intellectual. I’m quite open about this and I call it ‘art.’ I make these projects because I want to learn more about the technical and intellectual processes behind, in this instance, robotics, machine learning and working with a proper fine artist. I don’t consider it a communicative piece in the same way as a great piece of data visualisation or even a policy document – it’s not meant to be generous. This doesn’t relegate it or promote it above designerly practices but I certainly wouldn’t, in a discussion on designerly, publicly meaningful and impactful discourse on greenwashing, hold it up as an epitome, (except for selfish reasons).

Charismatic Megapigment draws on the same mechanics as Ore Streams for engagement with subject and audience and in the use of a designerly (read: inventive, resourceful, methodical) process for production, and maybe a handful of people were impacted by it, but that’s not what it’s for and I would feel uncomfortable pitching it that way.


Gee, thanks for getting this far

That was exhausting and still not quite right but perhaps has helped me untangle this knot of practice a bit. Even just a slight budge is good.


Caille-lait, Prarial, 227 (Playing with Eevee)

Once again there's been a bunch of stuff I haven't been able to articulate with the time I have to get these things smashed out. I read somewhere that the Internet is a river, we can't hold on to things, so maybe it's time to close the tabs and move on.

decline.online

I made an exhibition version of decline.online which wasn't too arduous and it's off to the Sovereign Nature exhibition in Berlin next week. I won't be able to be there myself but there's a great lineup of people involved so I'm pretty happy to be put alongside them. I managed to fix a bunch of stuff at the weekend but I'm struggling to deal with the lateral visualisation. There's enough data now that if it's compressed on a screen, the red line becomes a mess while I've discovered that some browsers don't like the side-scrolling and also that may not even be apparent. Anyway, that's a problem for next time.

LCC Degree Show

Next week is the LCC Degree Shows opening again. It's the first time ever that I haven't spent June up ladders covered in dust and paint and I miss being able to get hands-on with building the shows and fixing problems. However, it's going to be great. There's more info available here, let me know if you're coming and I'll see if I can give you a tour. 


Eevee


I spent almost the whole weekend messing around with Eevee, which is Blender's new render engine, currently in beta and building the above quick animation. The big change is the real-time rendering. There's no wait time to see rendered results so it behaves a little more like Unreal or something. The tradeoff is having to bake up the lights in advance. I also recorded a breakdown video:


Some observations:

  • The real time rendering speeds up the process of putting together materials that look great. You don't have to keep flitting back and forth between a render and the viewer and waiting for it. You can also (once baked) tweak the lights as you go to check it under different conditions. (I'm doing this around the 1min mark with the marble)
  • There are a bunch of quality-of-life UI tweaks which have long been the bug-bear of the Blender world including (shock-horror) the ability to set up with left click to select! There's also quick menus that appear around the mouse. For instance 'z' used to switch between wireframe and solid view modes. Now it gives you quick select options of wireframe, solid, materials or rendered which is so much quicker. 
  • Some of the simulation stuff is still twitchy. By far and away (and most of it isn't included in the breakdown) hair particles took the most time. There were just a bunch of inexplicable glitches, either due to my mistakes or the nature of a beta that made it really hard to get right. I ended up having to stack multiple particle systems to get dense enough looking hair that didn't glitch. 
  • Shadows in the render looks a bit rubbish, particularly where the focal length blurs and around the grass. There is a new setting for shadow resolution which I don't fully understand which may be at fault. 
  • Generally speaking little has been changed formally since cycles so most of the skills are transferrable. The biggest change to everyday stuff is the need to bake lighting with light probes. Light probes are in Unity too and are basically similar to domains that you get in smoke or liquid simulation - they define an area that light can effect. I can imagine on bigger projects with more complex lights this will cause me problems. BUT, no more fireflies!
Anyway, that's it. Signing off. 

Sureau, Prarial, 227

It's been a good week of learning more things. At the tail end of last week I was over in Lapland for Cumulus. This is a big global gathering of design educators from around the world and I was there to present a paper with my colleague Eva Verhoeven about Global Design Studio, which is a big online design project we ran last year and want to run again this year. So part of the reason to go was to connect with some other institutions that might want to partner. Being in those events is a reminder of the enormous privilege we have in being able to travel freely and just talk about the things we do. Standing at the arctic circle, listening to the sound of military jets, chatting with a reindeer with Christmas jingles in the background gives you a profound sense of scale. The other thing that I'm reminded of at these things is the incredible regard with which the work we do is held, it's humbling to discover that people really do watch what's going on at UAL and LCC and in our courses and want to get involved.

decline.online in exhibition

I've put together an exhibition version of decline.online. It was actually much simpler than I expected and once again Jonny was a real help. That's going out for an exhibition called 'Sovereign Nature' in Berlin on 19 June. At some point I'll sit down and look into adding some more sources. It's already started breaking as sites are updated and the scraper stops working which is why I stopped doing it last time. 

YouTube still got it

I don't have a channel this week but I found this cool little project via the Imperica newsletter. Astronaut is a randomly ordered stream of clips from videos uploaded to YouTube with filenames like 'DSC0001' or 'IMG0003' that were uploaded in the last week and have almost zero views. Weird and cool as hell.

I meant to put much more in here but I've got a twenty minute window to get this done.

Orache, Floreal, 227

The bank holidays we're having are messing with my sense of timing. This morning I determinedly headed over to the community centre to vote thinking it was Thursday 23rd May.

Part of these extended weekends we're blessed/cursed with is that I've been binging on podcasts and probably listened to about twenty hours of history this weekend which is obviously fascinating but also has a strange Hitchcock zoom effect. The histories I listen to tend to be driven by the personal narratives of the people at the centre of the story and their decisions.

I go in phases with podcasts and at the moment I'm not so into the heavily edited and well produced ones like 99% Invisible or Pod Save America. History podcasts tend to be of the 'one person in their bedroom' genre like Hardcore History and Revolutions. Dan Carlin's Hardcore History was a new one for me - he has a gruff, hyperbolic style which sounds a bit like a shock jock so it's one of those things that took me a couple of listens to get in pace with but it is excellent. He also is a little more analytical (although, in a self-admitted conservative interpretation) than Mike Duncan's stuff. He tends to come from the perspective of; 'Why did this thing happen? Who were the people and what was the context and ideas that enabled it?'

He also made a point in the one on Persia (which was excellent) about all this history we just don't know and probably never will. He coined a phrase that's been rattling around my head since - 'History is the story of what you did to or with the Greeks.' In the story of Persia, most of what we know comes from the exaggerated hero myth of Alexander the Great. He argues that there's good evidence to suggest that to the Persians, the Greeks were nothing more than a bothersome little province rather than this great, pre-destined empire. We also have only one contemporary source for Alexander the Great which is a brief inscription on a temple, almost everything else was valorised in the Roman re-tellings.

I know it's obvious but we don't really know what was going on for most of the human population for enormous tracts of time and only have these brief windows where bits were decided to be plucked out and quasi-mythologised as part of European political projects. I need to spend more time on the Eastern histories, there's a podcast on China that I started a while back but I struggled with but I'm going to give it another go.

decline.online
I've been approached about exhibiting the project in a few weeks in a great sounding exhibition but I'm faced with this perennial problem of how you exhibit a website. I think that it might be a good idea to develop a static, streaming version of it rather than an interactive one, which at least would be a fun new challenge so that's something to look forward to.

Voyager's done an interesting thing. I didn't think about it before but Voyager's distance is sinusoidal because of Earth's orbit. So from when I started collecting data Voyager was actually getting closer to Earth rather than further away. This meant I spent ages thinking the data was wrong and trying to fix it. It's now moving away again so the line has ticked up.


Sainfoin, Floreal, 227

I'm back from holiday after a few days driving around Lake Como and cavorting in Venice for my friend's birthday. I'm not very good at switching mindsets so it took me about three days to get into a relaxed groove and three days before leaving I started thinking about work again. So there was about forty-five minutes in the middle where I was relaxed.

Five Problems
Last week I posted a writeup of the talk I gave at the Speculative Futures meetup in London. Loads of folks read and shared which is great and no-one (at least publicly or to me) expressed outrage at the thoughtlessness of my polemics. It sort of refreshes my faith in the version of Twitter we had where it was fun and supportive before the vicious McCarthyist version we have now. It's funny that in a week it had almost as many reads as my original Critical Exploits writeup from six years ago.

Six years ago feels a Hitchcock zoom away. I suppose it demonstrates some sort of consistency in thought that I've kept it going that long and that the practice has expanded and grown so much since - sometimes for the better, sometimes not. I'm delivering Critical Exploits this afternoon to some students in fact and it always elicits a fun discussion.

It's a conversation I'm keen to continue and something I'm exploring actively in my PhD (when I have time) so having feedback from folks was super useful and I'm always grateful for links to other texts or examples of projects that I can measure my ideas against so please keep them coming.

decline.online


decline.online is cooked and on the table! I've just uploaded and launched a working version (2.2) and I'm really happy with it. I made a last minute decision last night to do some redesigning and remove the black border that was sitting over everything before. There were a couple of other more technical and conceptual things that I've been working through and will have to continuously evolve as it grows:

  • Dealing with the growing data set is going to be the most pressing problem. The background scraper runs every four hours which means it will rapidly start to become quite heavy. I've implemented a fixed-width visualisation for the line charts so that they scroll left to go back in time but I'll have to keep an eye on how that feels as the amount of data grows. I played around with a click-to-zoom feature so that you could click on a text line and it would zoom to show you the whole historical record but I couldn't get it running right. 
  • I put in some static sources – links to PDFs, maps and so on that are interesting but not necessarily scrape-able. There's much more of these than scrape-able data sets so I need to be careful to not go overboard with these and stick with the idea of building a historical record that can be visualised in single data points. 
  • I've tested in Chrome and Safari on various screens but who knows what type of problems will occur as people start to play with it. 
  • I also need data sources. I've got a list of things to investigate and see what I can do but I want more from other people. If there are things you'd like to see or data sources you know of let me know and I'll run them into an update for version three if I can. 
Building this again was a whole learning process and I got to grips with some things I've never done before, particularly working with Python for web-scraping (comparatively easy) and using d3 (often very frustrating.) As it keeps growing I'll try and make the most of the opportunity to keep learning new things. Send links, send feedback. 

That's it
Like I say I was on holiday so this week I'm catching up with paperwork and finishing off a little project for Haunted Machines which might launch soon and I can tell you about then. I'm going to be at the Graphic Design Educator's Network event next Wednesday at the RCA. It'll be interesting to see what the movers and shakers of graphics are thinking about. 

Love you. x

Ruche, Germinal, 227

I’m currently engaged in a fellowship application which I keep being encouraged to make and I reckon I can get but the process seems to have been made Darwinian difficult. There’s obviously an element of ensuring rigour but at the same time, if you want people to do it, make it an easier process.

Decline online is basically done

Well, as per last week, it turns out I can run python from my server. Once I’ve updated python and installed all the modules which sounds simple right oh my god let me tell you about trying to install pip. I’m on a shared server and their version of Python doesn’t include pip or any of the other things I need so I have to install my own local version. But even a local install of Python won’t include pip. And without pip I can’t install anything. Including pip. The solution was simple, suggested the host's notes, install Python as normal and just include the flag ‘--with-ensurepip=install’ But. I'm a proud man and I outright refused to take ten minutes out of my day to reinstall and so instead spent hours trying to get round the lack of root access to sudo install, uploading packages, scraping archives, wget’ing the hell out of my keyboard. Eventually. Eventually. Eventually. I gave up and reinstalled including the flag. Easy peasy. Look, life’s a learning curve.
TLDR:

  1. I wanted to do something my way
  2. That thing was prevented by sensible security
  3. I was obstinate that my way was how we were going to do it
  4. I lost


Look at him!

Anyway it works. I had actual tears in my eyes watching my little script run over SSH. So that’s fixed. Actually, it was quite a week after that. I pulled a couple of all-nighters and Decline Online is basically finished and ready to roll out. I followed this example to get some visualisations rolling with quite a bit of tweaking and adapting. The next major problem was trying to dynamically scale the data so that everything fitted in the same canvas. For example, sea level changes may be in the range of -5 to +5 while oil prices are in the range of 1000-1200 so getting them literally on the same page was a bit of a problem. Lucky for me Jonny Thaw here at LCC in the Creative Technology Lab solved the problem in like ten minutes with some JS wizardry after I'd poured a couple of hours into it. I'm eternally grateful to him for fixing that as well as explaining some core concepts to me that really helped.

So I've currently got the Python script churning away grabbing data. I'll come back to the front end in a week or two and see how it handles a larger set of data and if it looks good then I'll put it out there and hope that people find it interesting. I'm still always on the look out for new,  interesting data sets which will be the next thing to fix up after launching.


Writing Sucks

I met with my PhD supervisor last week and we looked over a huge manuscript that I’d pulled together over the summer. There’s about three PhDs in there and I’ve got a lot of work to do to get it into something more manageable, but then my theory on everything is always that it’s more rewarding to overstretch and come back then just to go as far as you need to.  He said my writing was really nice and he enjoyed reading it which was great but then I thought more about why I don't enjoy writing.

Having spent a lot of the week doing quite technical activities I realised I get the same kick from them as I do from playing the video games I like (RPGs and city builders generally). There’s a kick in seeing incremental progress towards a larger goal that’s very much present in coding, RPGs and city builders/strategy games. In both working on a bit of code and those games there’s sense of making progress, that I’m trying to achieve something and I’m getting closer all the time and each success is genuinely joyful. Getting the python script to run perfectly on the server was a very similar feeling to what I had when I beat the cleric beast in Bloodborne.


Pictured: me iterating a function over a JSON array. 

Writing doesn’t hold that same thrill because there’s nothing concrete about it. There’s no markers of like ‘ok that works, what’s next.’ Writing doesn’t ‘work’ at all, in fact. There’s no teleology (big word, probably used wrong) to it. So there’s no thrill to it for me. You finish it, it goes to someone they go ‘yeah, great, thanks’ maybe they give you money, maybe they don’t and that’s it. You never get to compile, deploy and test it to see how it behaves and whether it achieves what you want. In fact, the objectives, for me of writing are often pretty vague. It just needs to be done so I do it rather than wanting a specific outcome.

It’s not like I’m bad at it. I’m pretty good (maybe not on here) but when I put my mind to it I can pull together a pretty good sentence. Nowhere near Will Self level but certainly better than someone mashing the keyboard in the YouTube comments thread. I need to find a way to enjoy it, I have a lot of it to do.

Channel Recommendations 

I don’t have a YouTube recommendation for you because I fell into a YouTube hole of influencer videos as a consequence of clearing my cache for Decline Online. I watched like three of them trying to get the point of what was going on, it was mostly teens talking about the things they owned or something someone said. YouTube do have all of Charley Boorman and Ewan MacGregor’s Long Way Round on there which I watched last week. That’s still a really fun series.

Tomorrow

I'm going to Milan. I'm around for about 48 hours so let me know if you want to hang out or catch up, I've got a bit of an itinerary but I'm always flexible, you know that. Alright, ciao.

HĂȘtre, Germinal, 227

Well, it’s still quiet. My calendar is perversely empty. Maybe I shouldn’t have told you that in case you want me to do something.

Supra Systems and the Cerebral
We had a good meeting of Supra Systems Studio last Thursday where we spent some time trying to figure out what we were about and why. We’ve got a larger group project coming up that we want to use as a demonstration of the studio’s potential and it was great to get just a load of super sharp people in a room together to hash out a plan, some ideas and a direction. It’s also great to have a whole day of intellectual discussion.

Paradoxically, the more time I spend in academia, the less time I spend in academic pursuits. Everyone has the usual complaints about the emails and meetings but I don’t actually mind the operational stuff, I actually really enjoy it. There’s a pleasure in feeling an institution, a subject and an attitude move forward and a privilege in having the opportunity to be part of steering it and that leads to a quiet appreciation the value of what might otherwise be quite prosaic activities. However, I do miss more cerebral work sometimes and it can be hard to jump out of the mindset of strategy and operations into intellectual discussion. I suppose it’s about keeping all these things in balance. That’s another reasons for redoing Ongoing Collapse, it gives me something technical to tinker with and keep those muscles active as well.

Anyway, the studio has some stuff coming up but we’re also at a point where big steps need to be taken to ensure its public and institutional legitimacy beyond than the fantastic excitement that was present at launch.

Decline online 
I haven’t changed much online decline.online (added a clock and tidied up some styling errors I found while playing with it (the perils of working on a 4k screen)) this week because of having to get a load of stuff done on the book. I got some time on Wednesday night to get the scraping script and JSON FTP uploading setup.

I’ve been playing with Python in recent projects and I really never want to touch PHP ever again so I have a new pipeline which is running a python script with Beautiful Soup (on my computer at the moment) which scrapes and compiles into a JSON file then uploads that via FTP. It works really well and is much less finicky than PHP.

I have several things to figure out now (hopefully tonight):

  • Can I run this python on my server? (Tips and help would really be appreciated here.)
  • At the moment it prints out direct to JSON, however that's going to eventually cause issues as the data set grows. 
  • So can I also set it up to send to an SQL database as a backup?
I also need to get into the grind of scraping all the sources, so if you have any I can add, please let me know. 

Book
Speaking of the cerebral, we submitted the draft manuscript yesterday! I spend most of the weekend at it and we made a big push in the last few days to go over and over it and get all the styling and references sorted. 

It’s quite a different writing process to normal. Because we’re aiming at an audience who are designers or students of design we’re not assuming have much of a reading of critical practice. This means that we’re starting at the core stuff and by the time you’re getting into full flow you hit the word count wall. So, more nuanced ideas sometimes have to get cut to accommodate the core stuff. After re-re-re-reading each chapter I sort of sit there and go ‘Is this good?’ But then I (or one of the people I talk to almost every day) wrote it. So, is it just that I’m so used to it that it strikes me as not that interesting? Reminds me of looking back on old bits of work and thinking ‘Hey, this is pretty cool, why did I hate it so much at the time?’ Or every time someone says they like a project and I’m like ‘really?’ in a high-pitched squeal of disbelief. (This is often taken offensively as people think I’m belittling them. I’m not. I’m sorry.)

Upcoming
I’ve got a meeting with my PhD supervisor (the lovely Matt Ward) tomorrow where I’m looking forward to thinking through what’s next. I feel like I’ve got a large chunk of it done, maybe a quarter(?) But then maybe I’m wrong. At LCC there’s loads of organisation to do, planning for next academic year has already started and I’ve got a massive team I’m working with at the moment. There’s a lot of moving parts but I’m thinking they’ll all line up well enough. There's also still two jobs we're recruiting for so please get in touch if you want to talk about them. (Senior Lecturer, Digital Experience and Motion Design and Course Leader, BA Graphic Media Design)

Oh, I’m going to be in Milan on 10th-12th April for [accent and hand gestures] Salone. It would be lovely to see anyone who wants to hang out. 

I’m going back to Italy after that but I’m not telling you where or when because it’s my holiday with Mrs Revell. Leave us alone.

Bette, Germinal, 227

Is it worth saying what you actually think more? I try to be honest (situation allowing) and sometimes that gets me in trouble and sometimes it doesn't. But then I'm a white man and that gives me the privilege in most places. I also find it a good way out when I can't read the room very well. Just a hard reset button. I'm tired after driving home at the weekend through the night. I know very well that I need at least seven hours sleep a night and any romanticism about being able to pull of four hours sleep is long gone. I stick to my hard rule of waking up at the same time every day but I'm not very good at going to sleep on time which creates a sleep deficit. Anyway...

It's alive!

As promised last week I'm going to bring back the Ongoing Collapse. It's a good project and people seem to like it so it's probably worth doing. Well, stage one is done so the easy bits are out of the way I guess. Renewing the hosting (ongoingcollapse.com) proved tricky since I don’t know where it is. Over the last few years the hosting has been bounced around to various folks and though I still own the domain I didn't have the patience to go around hunting down whoever is supposed to be hosting it at the moment (clue there is nothing at the domain). I was going to go for collapse.club but for some reason it won't assign the domain properly so instead I got the extremely catchy decline.online.

You can go over there right now to have a look at the holding page if you like. The key stylings are done and some super basic d3 is implemented to just basically draw that red line across the canvas, but it all resizes nicely and should work on mobile too. In fact it looks even cooler on mobile.

Anyway the core of it's done, it's up, styling's done. So next stage is going to be really hard and it's going to mean re-building all the scraping and archiving. I'm not sure how to do that. Last time I used a PHP scraper being pushed by a CRON job into an SQL database every day. It works ok as a storage and retrieval method but the scraper was bad and any time someone re-styled their page it lost all the data and glitched out. I'm going to look back over the code from the last iteration and see what's salvageable but I'm up for suggestions of better approaches.

After that is implementing the visualisations. I never got that far in the last iteration, I want to set it so that if your mouse hovers (or thumb clicks) on a particular bit of data in the text then that graph is either highlighted or appears. Again, I've got d3 in the build and ready to go so that's just a case of playing around with some examples to find something that works.

Blogging regular

I set a recurring reminder to post a blog every Wednesday and have set up a note to just write things down in and then form them up into a post. This is supposed to be on Wednesdays but tomorrow is packed and I thought I'd do it today. 

Term's over so it's the strange twilight of the university where everyone gradually goes off on holiday and very few of us are left in the building. It means there's some breathing room so I trudged through all my emails today to pick up anything I might have missed. There's some new projects coming up soon and I'm trying to figure out a mental calendar of the next six months and how everything's going to fit in. 

Channelling

Another YouTube recommendation. Girlfriend Reviews. Basically it's someone reviewing what it's like to live her boyfriend who plays video games. It's very funny and has resulted in me an Santo saying 'hol up a minit!' around the flat a lot which is a good indication of strong cultural impression. Most of them are about video games and derivations thereof but this one for the Star Wars: A New Hope came out the other week and it made me snigger a lot so I'm sharing it with you.