Pecha Kucha at CSM's Narrative Environments.

I went and said some words for the MA grads and friends at a Pecha Kucha event at Central Saint Martins a few weeks back. I've got the video here and decided since it was a short one and the sound is a bit on and off that I would write those words - or a resemblance of them - for you to read.



World building is essentially one of the first things you start doing as a child. Constructing fantasies and fictions - playing - is a way of reconfiguring the social rules around you to understand how people and interactions work and helps in constructing a vision of the world. As a kid I played Sim City religiously as probably the earliest outpouring of my love of world building.


All my projects involve some sort of constructed world. I'm not doing this for pure fantasy, like some films or novels, but because it creates a psychological playground where you can manage and frame difficult ideas to lend them a clearer perspective. Suspending disbelief allows people to engage more wholesomely with reality in some ways.

Good stories and fictions are always informed by reality. They're not just plucked out of thin air but are reflections and focused pathways into the world around us. By building a world to put complex ideas in, you can reshuffle them and make the more readable.


This is kind of how I see reality. There's a lot of things that are really happening that are often obfuscated or confused by the complexities of the world. It's hard to figure out, to an outsider, what's important and how it relates to other things.


Building a fictional world to place these things in allows you to become an editor of reality. You can amplify previously unnoticed things and remove a lot of the 'mess.' You have to be careful not to go to far. Your world must be believable, if improbable. If the world you've built is impossible then it's easy to dismiss and if it's too real, then it's hard to engage with properly.


You must also be very careful of 'topias. Both utopias and dystopias are fundamentally nefarious and misleading. They always have an agenda attached which tends to be leading people coming to them down a set chain of thought or belief. They exist together as a carrot and a stick.


Utopia, the carrot, is the unachievable dream. The promise of advertising and fantasies that are used to distract and sell impossible ideas. It's used to seduce and to sell.


Dystopia, the stick, is used as a constant threat of reprimand. The way things will be if you don't do x. It's used to opress, terrify and decieve.


The sweet-spot is the uncanny normal. A world that is recognisable and understandable, that we can relate to easily but where the rules are just slightly different. Where something has been changed. The familiarity drives the imagination into asking questions about what might have lead to these changes - the right kind of questions.


World building precedents were largely established in the seventies. Where two approaches were recognised.


JRR Tolkein is one of the finest examples of a 'top-down' approach to world building. Before he'd written a word of the Middle Earth saga, he constructed the history, the mythology, songs, language, arts, culture and history. He drew maps, family trees and designs for objects. Through this intricate universe he threaded the stories and it's through these that the universe is revealed.


Mervyn Peake is one of my favourite examples of a 'bottom-up' approach. The Gormenghast trilogy is allegorical and limited. We're presented a handful of characters in, mostly, one setting and from that we ourselves extrapolate the world out from the relationships, interactions and histories of this limited cast.


This, in design, is often referred to as diegetic prototyping. This involves the use of objects that clearly aren't from 'our' world. People are then invited to expand the world outwards and ask questions about the kind of world where this type of object exists.


Stanley Kubrick is a great example of the use of diegetic prototypes. He invented the iPad in 1964 for 2001: A Space Odyssey. Through a handful of characters and the objects and routines on one ship-setting, we can build an image of the kind of wider universe that Kubrick envisioned.


Recently I've started to write an allegorical fiction for a new project. This story has a beginning, a middle and an end, and I've considered it a fable. I want to provide a microcosm where the story itself is the diegetic prototype but one of our world, just seen through a slightly more compressed view.


This allows us to see a lot of those complex and hidden interactions and ideologies better. At a place or space where all the rules and ideals are compressed, it's easier to handle, see and manage the whole.


In the past I've worked at a lot larger scale. This timeline was part of a sprawling project around the history of power. I worked up a timeline that was a mix of real history and projected future. Combining the two to show their influence over each other and how through hindsight we can start to see why things have happened a certain way.


And this allows you to challenge the major consensus narrative, the accepted version of events.

Weeknotes 13; The monthnotes edition

Dirigible future fantasies

Balloons, balloons, balloons
Following on from my previous post about balloons I've begun a collection of them. I'm particularly interested in their symbolic rather than practical use. How they seem to be a new (or perhaps ancient) form of aspirational object. If you have any links to the dirigible darlings being used to sell a product or service then hook me up.

Also in relavantly bleak news, North Korea has promised to shoot down any balloons it sees. The dictatorship feels that the propaganda they gently waft over the border poses a threat to regime stability. Nasty, subversive balloons.

James Bridle also shared some words about a more practical interpretation of balloons and his work with them at Fabrica recently. Check it out. 


Stacktivism
The other weekend was punctuated with both an extremely painful game of rounders and a day in Hackney for the Stacktivism unconference. There's still a lot to be digested here. A wide range of people were assembled looking at different layers of things generally circulating the idea of the stack/Stack/stacks but what ultimately perhaps came out of it was an interesting dialectic between optimists and pessimists/realists. Ultimately it was a great gathering of folk and there were some great talks from Paul Graham Raven, The Department of No and Georgina Voss for instance, but what they mean together and whether we're any closer to understanding what it's all about/for remains to be seen.

I refer you to Metahaven's interview The Cloud, The State and The Stack.

88.7
The 'boat project' is going back on exhibition in September at a show in Dortmund called Requiem for A Bank. I'm not sure on a lot of the other artists but the Department of No will be there also. Hopefully there'll be some stuff out there soon. I've also decided to go back to render school with a lot of it. Amazing to think how much my abilities with 3D have accelerated since then. 

Into Your Hands They Are Delivered
Done, shipped, packed off. The website's built and will probably go live in the next week or so. I'm heading out on Friday to start set up and then there'll be some exciting and dramatic photographs on this very website. Woot.

SKIP Summer School
The beginning of last week was spent giving a lecture and taking part in a panel as part of the SKIP summer school between Kingston, the Royal College of Art and University of the Arts London. I wasn't there for it's entirety but there were a lot of great conversations including stuff around situating critical design in the design world as an agonist element which I found to be quite provocative. So much so that I'm considering removing 'artist and' form 'artist and designer' in my title. Reflections on this welcome.


Improving Reality - Sept 5th
I'm genuinely excited to be talking at Improving Reality on the 5th of September in Brighton. Some of the other folk are people I look up to a huge amount and it's a genuine privilege. It's also a really dazzling lineup of people. Check it out.



More soon hopefully...

Forever Robot

The word 'robot' was coined in 1920 by Czech writer Karel Čapek in his play R.U.R. (Rossum's Universal Robots). The word figuratively means 'hard work' or 'labour' in Czech and he coined it to describe artificial people that performed menial labour in the play. Of course the concept of an automated humanoid predates the name by perhaps hundreds, if not thousands, of years but this is the same word we still use today to describe the tens of thousands of automata that permeate culture both real and irreal.



I invite you to consider the backbone of the 'robot' - the quest for the artificial human. This has remained unchanged since Eric (left) debuted in 1928 and even before. It has been continued up to the present and future incarnations of Honda's omnipresent Asimo. Over 90 years of pursuing the same technological goal - a humanoid robot. And for what prize? We all know they're falling into the uncanny valley and no matter what AI says, we won't want them in our homes. It's not as if this is even terra incognita. The critical debate of humanoid robots spans through endless cultural incarnations, with much the same result: Off the top of my head Star Trek, Blade Runner, Real Humans, Ghost In The Shell, the aforementioned AI, Isaac Asimov, I, Robot, the Alien franchise, S1MONE, RoboCop, Not Quite Human, Terminator not to mention the miasma of novels. Even robot naming seems to crash headlong into cliches, providing ground for some sort of robots of fact or fiction quiz - the Care-O-Bot with a name straight out of the Jetsons for instance.

Most other technologies seem to get torn up, critiqued, branded, rebranded, rebranded and then either doomed to obsolescence or just stripped of all useful advances and turned into something else. Take the spaceship:



The name has kind of stuck and that's good. This is because like 'robot' it describes a purpose rather than describing the object itself. A spaceship is a ship for space, whatever form that is while a compact disc, for instance, can only be one form. But it's not like there's one categoric reality of what a spaceship is. The child in the imagination is drawn to the Tin-Tin style; all pointed tail fins and shiny red, more cadillac than zero gravity craft. Failing that you could probably say that the space shuttle fills a cultural gap, but now that's been mothballed with no viable successor. Besides which it was never really for space flight so much as a trip to the shops in astro terms. Ok, so maybe the Millenium Falcon? Yeah maybe, but most women I know hate Star Wars and the idea of a spaceship is at best some phallic and inexplicably moving tower which I would call a rocket. Say 'robot' and I bet we all draw the same picture.

The spaceship suffers from obvious problems though. While the imagination for spaceships is vast, probably vaster than robots in fact. The criteria for their construction is somewhat... limited. Essentially they have to perform a very difficult task and no matter how much we might lust after falcons, the phallic objects are the only thing we can muster that actually does the job. There's probably only a few dozen actual working spaceships.

The same is not true of robots. The constraints are pretty much minimal, they could be as varied as life on earth but at the same time have none of the demand for life's foibles; heat, light, air, water, shelter etc. There are already thousands of robots operating in the world. Maybe not the human type, but in the broadest terms something that can make decisions and move itself. The imagination struggles to deal with such a vast definition and such a multiplicity of outcomes that perhaps we just default to the humanoid as the marker at the center of the theater of robots.

Perhaps that's why we're still pursuing humanoid robots. The road is so smooth, so wide and limitless to a robotic future that there's been no need to pause and rebrand so far.


Situated: Space Films Programme

Last weekend I curated (in absentia) a short film programme with other ex-residents of the White Building around the theme of Situated. I prepared a couple of short films about space, and since I never got to see them all together as I coughed up bits of lung from my bed and there was some interest in the programme, I've decided to post them here. Enjoy.

A Trip To The Moon - Georges Méliès - 1902



This film precedes a gargantuan list of 'firsts' - almost definitely the first science fiction film at least. It was an adaptation of various works by Jules Verne and HG Wells and kind of epitomises the fantasy of the era with space and the unknown. The film was made at a time of peak imperialism and you get a pervasive sense from the film that the makers realised the world was conquered and it was only a matter of time before we were aiming outside our gravitational well - perhaps there was a message hidden in the way the explorers are chased off by the angry lunar natives. It's only ten minutes but includes some fascinating animation and artistic direction.

NASA Space Colonization - NASA - 1975



73 years later and we're introduced to a new projection of space colonisation. This one isn't born of colonialism but of science-fiction. This may as well be a low-budget Kubrick fan flick for all they lifted from them. The swagger of NASA at this point is beginning to wane as the moon missions fall out of popular approval and so NASA began to aim higher in terms of PR by promising us all utopic orbital platforms and space craft. I wonder how many at NASA gritted their teeth at the watering down and selling of sci-fi for another public relations distraction to prop up the cold war.

Mars One Introduction - Mars One - 2013



And here we are in the real state of space colnisation now. Perhaps the most realistic vision. A competition funded by angel investors, big tech and reality television. The watering down of all those colonial dreams through the golden age of sci-fi and into the golden age of celebrity. Of course, they skirt round this stuff in the promo but the point is that what we're looking at here is the real, rather unromantic and brutal reality of the beginnings of our galactic empire.

The One Way Ticket - Joseph Popper - 2012



Joseph Popper was examining this idea of the one way trip that the Mars One 'astronauts' will undertake last year when he was using space psychology, architecture and Hollywood special effects techniques to work on his idea of 'zero gravity with zero budget.' The point here is that much like the NASA colonisation film, most of the impression we have of space is lifted from science fiction, and it's sold that way. We have very little grounding or concept of the realities of life and psyche under different physics.

Into Orbit - Joseph Popper - 2011



I actually prefer some of Popper's earlier experiments with his 'zero gravity with zero budget' hypothesis. This one sees our lone fantasist re-enacting his perception of space and we're transported to his dream space with him. I think this taps into something more grounded about our dreams for space. And about how the normal can be made fantastic through this science fiction lens.

Attention Weightlessness - Arts Catalyst - 2000-2003



Attention Weightlessness documents the journeys of several of the groups artist's experiments in weightlessness. I first saw Gravitation Off! - the original version of this film - at Kosmica some time ago. Although it's not an amazing film, it does bring into focus the interest in space amongst artists and the seriousness with which we can take these little forays into zero gravity as portents of the future.

(Space Exodus - Larissa Sansour - 2011)


 
I didn't actually get to put this in because we couldn't find a hard copy but I really wanted to. Sansour takes the role of a Palestinian astronaut, planting the flag of the demi-country on the moon. There's not much more you can say really. She's raising issues around sovereignty and the domineering vision of the west, but as with all the best stuff dealing with the Middle East, it's humorous and easy to grapple with.

Space Oddity - Chris Hadfield - 2013



For this first time in half a century we have a new space hero. Recently I watched Paxman berating the British replacement for Hadfield for not being charismatic enough. Hadfield came to represent a new face of space travel. Not so elitist, not so distant, not so alien. His very simple broadcasted experiments and live chats were a far cry from NASA's beaten, scratched record of 'give us money for stuff you couldn't possibly understand.' It became 'give us money because we're meant to do this stuff. Because it feels right.'

Other interesting reading/watching/seeing that I didn't get to include in the programme includes Peckham Outerspace Initiative's Ships Not Shelters - GTFO of Earth, extolling the virtues and necessity of getting used to living a transient life through space, Vincent Fournier's Space Project exploring the day-to-day life of NASA and First on The Moon, a 2005 Mockumentary about a 30's Soviet moon landing. Do also consider Agnes Meyer-Bradnis' Moon Goose Analgoue which is being shown around the UK this year and Cristina De Middel's Afronauts, which made it's Kickstarter target to be turned into a film.

Weeknotes 12: Limited Content Edition

This one's been in incubation for about three weeks. Not all news is guaranteed fresh. Here we go again...

Who Even Needs Countries?

A question I've often asked. My spin on it is usually more positive. I've always considered countires to be inherently conservative mechanisms, designed to preserve tradition and support worst-case hypothesis. Part of my distaste is framed in the fact that we each have enough individual agency for some type of techno-anarchism to prevail. Or some sort of drastic localism. Or mass-something or other. Regardless, world leaders of the political nature are usually bad news in a basket.

The alternative post-state is the more nightmarish mass libertarian for-profit institutionalism outlined here. Look back at that whole spiel I did about the balance of power between nations and business and we're all on the same lines. This power is shifting. Most importantly is the outline that nation-state and government have become synonymous, when they are not. Take example from the Church, Mafia, Second Life and Facebook. Italians and Californians seems particularly bent toward extra-territorial governance, though the Italian scooter and Aperol-based ideology seems preferable to me.




Amazon's 3D Printers

Amazon is selling 3D printers from it's US store. The latest dive of normalisation for the technology. It's still buried under the 'industrial and scientific' category and as far as I can tell has missed the omnipresent 'Father's day' lists. The greatest, most dizzying heights of normalisation will be that day (quite probably this time next year) when they're knocked down to under $100 and pumped out at the top of father's day lists. You hand it to him with a brief exchange of, 'Oh yes, I've read about these.' He dutifully scans the instructions and prints off a handful of the stock objects that come with the software that day. Then it sits in the garage for ten or twenty years.



Again, much like with the Little Printer, this whole thing is backed up with headlines proclaiming 'Amazon embracing the future.' Neglecting the fact that by setting up this potential 2014 marketing bonanza, they're the ones writing the future in the first place and laying the trap for thousands of misunderstood and unused 3D printers littering suburban garages and sheds.

Space is the place.

Benedict Singleton is the kind of guy with a cheerful skip, a malevolent but harmless sense of humour and a dark glint of something genuinely terrifying and exciting in his eye. This essay for eflux is that dark glint. I share studio space with the guy so I'm often bombarded with the tail end of theories about escaping the bonds of death and gravity, but to actually read it written down and performed in text makes it eminently quotable and quite a supportable, if insane, theory.
Fedorov has no time for proclamations that human beings must “love Nature.” This was, to him, the characteristic indulgence of those he contemptuously described as “the learned”—an elite who could spend their time singing Nature’s praises, because their everyday lives were substantially insulated from it, by precisely the kinds of technology—from agriculture to medicine—that act to counter the “natural.” Out in the field—literally as well as figuratively—no such niceties prevail. This does not mean Fedorov promoted a project of “overcoming” nature, in the sense of “destroying” or even “dominating” it. He is aware that the same processes that lay waste to life are deeply implicated in life itself, even if—in the later words of a Fedorov acolyte, the economist Sergei Bulgakov—“life seems a sort of accident, an oversight or indulgence on the part of death.” His mission is instead to convert or transform the natural, to bring reason to it, carving out a larger and more hospitable environment for life.